The User Experience Team of One: A Research and Design Survival Guide

The User Experience Team of OneThe User Experience Team of One prescribes a range of approaches that have big impact and take less.

Time and fewer resources than the standard lineup of UX deliverables Whether you want to cross ove.

The User Experience Team of One: A Research and Design Survival Guide Time and fewer resources than the standard lineup of UX deliverables Whether you want to cross ove.

UX for Lean Startups

UX for Lean StartupsGreat user experiences UX are essential for products today, but designing one can be a lengthy and.

Expensive process With this practical, hands on book, you ll learn how to do it faster and smarte.

UX for Lean StartupsExpensive process With this practical, hands on book, you ll learn how to do it faster and smarte.

Mobile Usability

Mobile UsabilityHow do we create a satisfactory user experience when limited to a small device This new guide focus.

Es on usability for mobile devices, primarily smartphones and touchphones, and covers such topics a.

Mobile UsabilityEs on usability for mobile devices, primarily smartphones and touchphones, and covers such topics a.

Just Enough Research

Just Enough ResearchDesign research is a hard slog that takes years to learn and time away from the real work of desig.

N, right Wrong n nGood research is about asking and better questions, and thinking critically abo.

Just Enough ResearchN, right Wrong n nGood research is about asking and better questions, and thinking critically abo.

It's Our Research

It&#;s Our ResearchIt s Our Research Getting Stakeholder Buy in for User Experience Research Projects discusses frame.

Works, strategies, and techniques for working with stakeholders of user experience UX research in.

It's Our ResearchWorks, strategies, and techniques for working with stakeholders of user experience UX research in.

Microinteractions: Designing with Details

MicrointeractionsIt s the little things that turn a good digital product into a great one With this practical book,.

You ll learn how to design effective microinteractions the small details that exist inside and ar.

Microinteractions: Designing with DetailsYou ll learn how to design effective microinteractions the small details that exist inside and ar.

Service Design: From Insight to Implementation

Service DesignWe have unsatisfactory experiences when we use banks, buses, health services and insurance compani.

Es They dont make us feel happier or richer Why are they not designed as well as the products we l.

Service Design: From Insight to ImplementationEs They dont make us feel happier or richer Why are they not designed as well as the products we l.

Quantifying the User Experience: Practical Statistics for User Research

Quantifying the User ExperienceQuantifying the User Experience Practical Statistics for User Research offers a practical guide for.

Using statistics to solve quantitative problems in user research Many designers and researchers vi.

Quantifying the User Experience: Practical Statistics for User ResearchUsing statistics to solve quantitative problems in user research Many designers and researchers vi.

Design for Real Life

Hey do But by identifying stress cases and designing with compassion, you ll create experiences t.

Design for Real LifeHey do But by identifying stress cases and designing with compassion, you ll create experiences t.

Design for Real LifeYou can t always predict who will use your products, or what emotional state they ll be in when t.